This game is what Madness Interactive should have been. The problem with that game is that you die a lot and makes it feel like it’s the game's fault because; it’s too hard to dodge the bullets with only being a side scroller, and you can’t pick up and drop weapons fast enough, jumping seems useless, and what really brock the game was the mouse. You can see the mouse cursor in-game so you won’t know that the cursor goes out of the screen and you can’t attack.
But you were able to fix it. Changing layers was a great decision to dodge bullets, it’s just like the Megaman Battle Network. I never played it, only a Lego flash game called Ninjago Spinjitzu Smash. Picking up and dropping a woman is easy and fast. You can use two hands and not just one in combat. And my favorite part is the mouse cursor. YOU CAN SEE IT! YES!!! This game makes Madness Interactive fucking shit. Even if it’s an official game, it has nothing on this.
You know this is not just an “Action - Shooter - Run 'n Gun”, it’s also a puzzle game, like Half Like. You can’t be a dumb ass and shoot everyone like in the Madness series you have to think a lot. I know it’s weird for thinking when it comes to Madness but killing a plot of people takes a lot of thinking and planning. Hank may be an “unstoppable badass” but sometimes you would forget that he is just as fragile as everyone else. He can still die so easily. You will die a lot in this game if you don’t think and move fast. But that’s what I think. Madness games should be more like Half-Life.
Maybe make the weapons a little more accurate in size, and more levels, fix the hands, and Jebus kill you in the end. You can really make an amazing Madness fan game or even make a complete remake of Madness Interactive.
But I don’t want to overwhelm you with high expectations. I know nothing about game-making. I just hope for the best for you.
Happy Madness Day.