Were you inspired by Yugioh Dungeon Dice Monsters to make this game? Because both games have the same dice platform and use the dice to level up and or have more attacks things, and also it has monsters. I don’t know what it’s called but it’s a really excellent gameplay mechanic. This is why I was able to understand how to play because of Dungeon Dice Monsters. Maybe you should have written down a tutorial in the description to make it easy for players to learn. This game was great. But my main problem that makes this game really flood is THIS GAME IS TOO BLOODY LONG. I haven't got to the ending yet because I got too bored of it, (if you make your player board of your game, you failed at making a game). Does it even have an ending? I know there are only 6 stages but it feels like hours to get past one stage. There’s no SAVE, so I’m not going to ever get to the end because I don't want to do all that stuff again. I got excited when I killed the “Last boss” and I had to escape, but escape from what? There was nothing, The gameplay doesn't change, it’s the same dice thing. There’s no skill or challenge because your character gets buff so fast. Was Yugioh Dungeon Dice Monsters always this tedious? Probably not because in DDM, you see your goal and know how long it would take. Also, it was more balanced than Dual Monsters. This game still has potential, just like DDM. Just don’t make a game long for the sake of being it long if you're not going to change the gameplay.
…This might work for a video game base on Cube 1997 movie. If you don’t know what that is, DON’T WATCH THE TRAILER and watch the movie if you want. It’s free on Tubi and or Pluto TV. I’m not going to make a link because I can’t do that in reviews.